Select one of the following games to play. If you have any disability that would make it impossible to play a game, select the ADA option for each, which links to a descriptive walkthrough for the game.
- Every Day the Same Dream (a game about the routine of office work) [ADA version]
- McVideo Game (a political take on fast food) [ADA version]
- Third World Farmer (a farming game that exposes the challenges of the third world) [ADA version]
Plan to play your game for about 20-30 minutes to really get a good sense of what the game is about. When you are done playing, complete the following questions and be sure to use vocabulary and key terms from your lesson.
- Game Environment: Note the visuals, music, and other environmental elements of the game. Games create a world for their players.
- What can you infer based upon the designer’s decisions for the world you engaged?
- Select 2-3 notable examples and comment on them.
- Game System
- What are the rules of the game?
- What claims about the world does the game make based upon the provided rules?
- Select 1-2 notable examples and comment on them.
- Summarize: Based upon the above examples you mentioned, briefly summarize the central argument of this game in your own words. Consider what must be included to make a valid argument.
- Test: Does the game make a valid deductive argument? Why or why not? Be specific in your response.
Your work will be assessed by the following rubric.
Max. Points available
Content: The student uses appropriate
vocabulary while describing the rules of the game and explaining what
claims about the world the game makes. The student summarizes the
central argument and concludes by determining if the game makes a valid
deductive argument and explains why. He/she applies vocabulary from the
lesson correctly by using specific examples to shape his/her discussion.
Inferences and Valid Conclusion: In shaping
his/her response, the student describes the game environment and uses
evidence from the game to draw inferences or valid conclusions as he/she
explains why the game designer chose to set it up this way.
Grammar/Mechanics: The assignment has been proofread and spellchecked prior to submission. There are no errors that impede comprehension.
Total Possible Points